#include "cobra11syndicate.hlsli"
#include "..\\standard.hlsli"

float4 ps_main(
	float4 vPos : SV_Position /* dcl vPos.xy */,
	float4 VertexColor : COLOR0 /* dcl_color v0.xyw */,
	float4 diffuseColor : TEXCOORD8 /* dcl_texcoord8 v1 */,
	float3 normal : TEXCOORD /* dcl_texcoord v2.xyz */,
	float4 distanceToCamera : TEXCOORD1 /* dcl_texcoord1 v3 */,
	float4 v4 : TEXCOORD2 /* dcl_texcoord2 v4 */,
	float4 v5 : TEXCOORD4 /* dcl_texcoord4 v5.xy */,
	float4 v44 : TEXCOORD6 /* dcl_texcoord4 v5.xy */,
	float3 v6 : TEXCOORD7 /* dcl_texcoord7 v6.xyz */
	) : SV_TARGET
{

	//float4 VertexColor : color /* dcl_color v0.w */,
	//float4 diffuseColor : texcoord8 /* dcl_texcoord8 v1 */,
	//float3 normal : texcoord /* dcl_texcoord v2.xyz */,
	//float4 distanceToCamera : texcoord1 /* dcl_texcoord1 v3 */,
	//float2 v4 : texcoord2 /* dcl_texcoord2 v4.xy */,
	//float3 v5 : texcoord7 /* dcl_texcoord7 v5.xyz */,
	//float2 vPos : Vpos /* dcl vPos.xy */
	
	float4 oC0 = (float4)0;
	float4 r0 = (float4)0;
	float4 r1 = (float4)0;
	float4 r2 = (float4)0;
	float4 r3 = (float4)0;
	float4 r4 = (float4)0;
	float4 r5 = (float4)0;
	float4 r6 = (float4)0;
	float4 r7 = (float4)0;

#

	return oC0;
}